GITA - 3

if i make something i'll put it here within a few months
if i make something i'll put it here within a few months
___LOCATIONS LORE/VISUAL STYLE___ Mine-7: located on the red hills automated mineral extraction faciltiy which outputs materials to Refineries 11 - 24 via pipelines generic peakMesa/tf2/looneytoons looking mine with the silly beam thingys Refinery-18: located over the 3rd great canyon on rickety scaffolding faciltiy dat seperates minerals, melts them into cubey things, and ships em out on automated vehicles to Factories 13 Factory-13: recieves various minerals from Refineries 18 - 26 and melts them into parts, packages them, and then ships them out to various locations final level area, warehouse looking area, tall shelves loaded up with boxes, lots of enemies ___CHARACTER DETAILS___ Role/Purpose: Mover_87 is a simple moving bot who moves cubes of metal from the import zone to the smelteries Details of mind: It is capable of feeling simple feelings such as (happy, unhappy, irritated, acomplishment, fear) It is equipped with an advanced pathfinding mechanism which allows it to navigate unsafe and/or percarious areas ___GAMEPLAY ABILITIES___ Game environment/type of levels: levels use a grid/tileset system Player abilities: the player is 1x1 on the grid/tileset the player cannot jump but can instead climb up any 1 tile high edge the player can push the arm button to extend their arm three tiles in any direction any items grabbed will be pulled back and held on the side the arm started from the player can carry objects on 1 side of themselves (left, top, right) already held items can be rotated between the players head and sides if there is room for it to pivot the player walks slower while holding items on their side the player needs to carry a package/metal cube through the levels (you cannot progress without your package unless you've just delivered it) you can stand on your package and climb it aswell most levels start from a direction (up, down, left, right) and exit on the opposing side ___theoretical abilities___ Movement: Combat: ___LEVELS AND AREAS___ Mine-7: the mine is an area meant to familiarize the player to basic combat and platforming Refinery-18: the refinery is meant to expand on platforming with new abilities and terrain Factory-13: the factory retains the complex platforming of the previous area and also has new enemy types that are more "tricky" to deal with UNDECIDED-?: the final area will be one big puzzle in a single room for the player to try and figure out upon completing the puzzle a big door opens and the player enters UNDECIDED and finaly completes their delivery ___EXTRAS IF I FEEL LIKE IT___ Level creator: a level creator/editor for players who want to keep playing after beating the game you could share your levels with a copy/pasteable code that contains all the level data Boss fights: the game will contain minor combat elements but if i think they're fun i might add a big enemy at the end of each area